![]() ![]() Letz Shake's machines knocks off half his HP. Travis is threatened by guns and similar weaponry, long falls (not just a gameplay thing, he was hella scared of falling when finishing off NMH2's final boss, and believed he'd die before he was saved), smaller explosions, and most egregiously, getting hurt by the shockwaves of Dr. Of course, even considering that, it would scale to Henry, who one-shot the mech, right? And if we don't count NMH1 Letz as being able to output Earthquakes similar to his NMH2 version, the NMH2 version would still have that rating, right? Well. Of course, you could say Travis just grew stronger between those fights, but that's a huge leap in power in a short timeframe, so I believe my thesis to be more likely. This is further shown by Travis being able to fight #2 (Bad Girl) on somewhat equal grounds, but he has to sneak up to #3, Speed Buster, and can barely hold his ground and loses a ton of health when hit by her beam. the Earthquake Maker is a powerful weapon but it takes half a minute to start up, and Letz Shake is a perfectly normal and very easily killable dude. Which sounds like an arbitrary distinction I'm making, but it isn't. Not only is the UAA ranking a constantly-shifting climb, made even less reliable by the fact that if two assassins haven't fought yet, there's no actual way to know who's the better fighter, but nowhere is it stated that the people higher-ranked in the UAA are stronger, just that they're better assassins. Which makes sense at a glance, but I don't think it's quite right. Even there, it's very stylized and Travis doesn't seem to even notice them before stepping in the arena, so that's a bit questionable.Įven if that wasn't the case, it shouldn't upscale to the rest of the killers in NMH1, as the justification for this is that, being higher-ranked, they would logically be stronger. Well, I partially disagree, as we never see him do that in the first game, and he's upgraded in the second game, where the (supposedly) 5.5 magnitude feat happens. First off, we scale him off 5.5 earthquake magnitude, as that’s what it takes to cause shaking. Now, as for the second key (and later ones), right now they scale from Letz Shake, who can cause Earthquakes. So, this key should just be lowered to Wall level (if no better feats are found). Could be able to block explosion of a grenade and survive landmines as seen in fight against Holly Summers)”Įxplosives of this sort basically never reach Small Building level (RPGs and Land-Mines can, but it's specifically ones meant to penetrate bunkers or tanks, so not the sort Holly would be carrying), but even if they did, this rating does not account for inverse square law, which would lower the result even further (yes, I asked some knowledgeable people, it applies even when point-blank). “Wall level, possibly Small Building level (Able to match Peace. Gonna get straight to the point, I believe NMH’s ratings are wrong.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |